Slot: PRIMARY SECONDARY Skill: Piercing Atk Delay: 25 A 2-hander will *most* of the time do more damage than a 1-hand/shield combo. 1.0 - Shadowknight Basics This advice is brought to you by the fearsome Shadowknight, Brokain of Kithicor! STR: +4 DEX: +10 WIS: +4 INT: +4 The Book is closed. Class: ALL Skill: 2H Slashing Atk Delay: 35 WT: 5.0 Size: MEDIUM Skill: 1H Blunt Atk Delay: 25 WT: 0.6 Size: MEDIUM Be the first to share what you think! AC: 17 Class: WAR CLR PAL RNG SHD BRD ROG SHM These drop in the Elemental planes, during the Fabled period (typically March 16 – April 16), and are considered among the best, if not the best, weapons for their class for 75-79. Slot: HEAD AC: 3 STR: +4 DEX: +4 STA: +4 AGI: +4 HP: +40 MANA: +40 AC: 15 Skill: 1H Slashing Atk Delay: 35 WT: 10.0 Size: LARGE WIS: +7 INT: +7 Effect: Rampage (Combat, Casting Time: Instant) at Level 45 WT: 5.0 Size: SMALL Sort by. STR: +5 More armor on a tank means less demands on healer mana. Arrows do have a projectile delay, however, unless the bow has an effect and that effect procs than the aggro is instantaneous. AC: 10 If you also want the ability to solo outdoors when no groups are available. Most all Shadow Knights derive their power from an unholy or corrupt source. HP: +50 Class: ALL Class: WAR SHD ROG Class: ALL Race: HUM DEF HEF TRL GNM SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Class: SHD Skill: Archery Atk Delay: 60 HP: +40 Slot: SECONDARY DEX: +6 INT: +6 HP: +20 MANA: +20 SV FIRE: +9 SV DISEASE: +9 SV COLD: +9 SV MAGIC: +9 SV POISON: +9 Steal as many hitpoints as needed from all those little empty calorie green cons. DMG: 21 AC: 6 DMG: 4 Slot: PRIMARY STR: +4 DEX: +4 HP: +15 MANA: +20 Because of this fear-kiting is only recommended in outdoor zones where you have room to avoid other mobs. Class: WAR PAL SHD Class: ALL DMG: 13 AC: 30 DMG: 36 WT: 4.3 Size: MEDIUM Follow in the footsteps of Necromancers and go on the 6-Minute Bard Diet. Charges: 1 Race: ALL, MAGIC ITEM LORE ITEM NO DROP ( ) Hail Smaka in Neriak Foreign Quarter ======================== Thanks . This ability, if timed right, can potentially turn a group fight and to a greater extent than any of the melee damage you do. This section will cover a wide range of SHD items, both functional and fashionable alike, that vary greatly in price and obtainability, in order to provide a catalog of class tools, toys, and endgame rewards. Class: ALL Many times have the spies of Innoruuk subtly turned supposed allies to blood feuds and even open warfare. DMG: 25 AC: 5 SV DISEASE: -5 SV POISON: -5 WT: 15.0 Size: LARGE STR: +10 WT: 10.0 Size: LARGE AC: 7 STR: +10 INT: +5 Slot: PRIMARY SECONDARY Class: SHD And while it isn't as visually pleasing as Lay on Hands, you'll still have the satisfaction knowing that you saved a party member. Effect: Enduring Breath (Worn) DMG: 17 WT: 2.0 Size: TINY WIS: +5 INT: +5 HP: +75 MANA: +75 AC: 1 WT: 0.1 Size: TINY Class: ALL AC: 14 Slot: PRIMARY WT: 4.0 Size: MEDIUM DMG: 10 Q: How do the new Monk / Necromancer / ShadowKnight changes to Feign Death work? 275,430 Pages. Slot: WAIST Class: SHD ROG SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Slot: PRIMARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP He is in town and has a long respawn (within 1-3 days, maybe 36 hours). Skill: 2H Slashing Atk Delay: 48 As for your ability to Bash/Slam, when attacking a mob that casts, identify which spells are which by their specific color and pattern, then Bash interrupt at the last second so the mob has even less time to recast. MAGIC ITEM LORE ITEM NO DROP You've discovered RedGuides an EverQuest multi-boxing community ️️. When it comes to snare, only cast it on non-casters. Slot: SECONDARY Class: ALL except NEC WIZ MAG ENC You are still vulnerable to kill stealers but you stand a better chance than your extended family, the Warrior and Necromancer. If they do NOT forget about you, they will immediately come after you when you stand up. Race: ALL except BAR ELF, MAGIC ITEM LORE ITEM NO DROP Slot: RANGE PRIMARY SECONDARY Snaring mobs that flee is also a must, especially since you have no innate way of substantially healing group members (Dark Empathy INC!) WT: 3.0 Size: SMALL AC: 10 Positioning of the mob is just as important as taking into account how much push your group has. Slot: FACE Class: WAR PAL SHD WT: 4.0 Size: MEDIUM SV POISON: +25 New to the wiki? This is a drink! Race: IKS, MAGIC ITEM LORE ITEM DMG: 4 Skill: 1H Slashing Atk Delay: 25 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Weapon, Armor, and Utility gear discussion. Effect: Strong Disease (Combat, Casting Time: Instant) at Level 50 Class: ALL SV MAGIC: +5 Once you have a few stragglers, wait until the other mobs have returned to their spawn point, then stand up and cast on one of the stragglers. This advice becomes more of a guideline higher in levels when targets start casting Gate and Complete Heal. Effect: Creeping Vision (Any Slot/Can Equip, Casting Time: 1.0) Skill: 1H Slashing Atk Delay: 26 DMG: 31 I see lots of questions on how to DPS and tank as an SK so I decided to wip up a little guide on how I DPS and MT/OT. Effect: Vampiric Curse (Any Slot, Casting Time: Instant) Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.5 Range: 150 Size: MEDIUM Keep in mind that two-handed weapons are generally better suited for fear-kiting, given the fact that a feared mob can turn suddenly and move out of range thereby causing you to lose out on chances to swing at the mob—the faster the weapon the more this is likely to occur. DMG: 15 ( ) Give Lhranc's Coin to Marl and receive Innoruuk's Curse. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 I made this video to prove to the community how much shadowknights really do own at Eq2 pvp. WT: 10.0 Size: LARGE Class: ALL 1 Introduction 1.1 Starting statistics 1.2 Path abilities 2 Master class information Shadowknights are a force to be reckoned with, as they make considerable solo characters if configured as such. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM AC: 23 AC: 20 Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM Race: ALL, MAGIC ITEM LORE ITEM Think of it as a weak, close proximity, single target Stun that does physical rather than magical damage, the duration of which lasts for 2 seconds. Class: WAR SHD SHM MNK NEC STA: +5 HP: +100 Slot: PRIMARY Effect: Spirit Tap (Any Slot, Casting Time: Instant) Race: ALL, MAGIC ITEM LORE ITEM Slot: PRIMARY Slot: RANGE Skill: 1H Blunt Atk Delay: 25 WT: 4.5 Range: 50 Size: MEDIUM SV DISEASE: +10 SV POISON: +10 WT: 3.0 Size: SMALL Slot: PRIMARY Effect: Burrowing Scarab (Any Slot, Casting Time: Instant) Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.0 Size: TINY Fear rules their lives and through fear, they rule the lives of others. AC: 30 100% Upvoted. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: WAR SHD MNK SHM NEC Slot: SECONDARY In the other planar zones, it's best to not even have Fear loaded as it shares the same icon with other Necromancy spells and that oversight could potentially cause a train. AC: 21 Effect: Weak Poison (Combat, Casting Time: Instant) Slot: SHOULDERS There are times when this tactic is not employed however, particularly in smaller groups that lack the more powerful control spells and the physical "push" to interrupt NPC casters. Class: WAR RNG SHD BRD ROG Class: SHD DRU BRD SHM NEC MAG ENC Also, if the mobs are all pathing back at the same time, use your "darkness" snare and FD again. There are a few fun ways to go. WT: 0.2 Size: TINY Class: ALL Effect: Spin the Bottle Race: ALL, MAGIC ITEM LORE ITEM With upturned nose and dangling, gnarled features, the god perfectly embodies the scheming wickedness of both Montgomery Burns and Green Goblin. Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.0 Size: TINY AC: 22 Race: ALL, This is a meal. Slot: SECONDARY DMG: 17 Slot: PRIMARY Slot: PRIMARY Slot: HEAD SV MAGIC: +10 WT: 0.0 Size: SMALL Effect: Sear (Combat, Casting Time: Instant) AC: 20 Slot: HEAD He will respawn and attack. Skill: 1H Slashing Atk Delay: 20 Race: IKS BAR TRL OGR, MAGIC ITEM LORE ITEM NO DROP Race: ALL, WIS: +2 AGI: +2 Effect: Heat Blood (Combat, Casting Time: Instant) Slot: PRIMARY There are numerous examples of warlords being depicted as diabolic masterminds worthy of admiration elsewhere in other games. These spells will, however, let the ShadowKnight reduce her downtime by siphoning life at the end of a fight or from a nearby light green. Race: ALL, MAGIC ITEM LORE ITEM Slot: CHEST STR: +9 CHA: +9 WIS: +9 INT: +9 DMG: 33 AC: 10 or crowd controlling adds. We did a lot of Internal and Test Server testing on this one, and set the mana cost to a level that we felt was appropriate to the level of power that we wanted to add to the SK. Slot: ARMS Slot: SHOULDERS DMG: 33 AC: 10 DMG: 9 Slot: PRIMARY Skill: 2H Piercing Atk Delay: 41 Effect: Regeneration (Worn) DMG: 32 Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM LORE ITEM Effect: Hungry Earth (Combat, Casting Time: Instant) at Level 30 Skill: Piercing Atk Delay: 24 You will need to reapply fear and/or darkness, so make sure you manage your mana bar accordingly. Skill: 1H Slashing Atk Delay: 18 AC: 6 Slot: LEGS Effect: Overthere (Combat, Casting Time: Instant) at Level 50 Two-spawn locations like the West Commonlands' Tollbooth and Northern Karana's Guard Tower are great places to practice split pulling. Slot: PRIMARY However, it is no less a great addition to the class and should be hotkeyed at all times, even when you aren't the Main Assist. ======================== WT: 0.4 Size: MEDIUM Slot: SECONDARY DMG: 40 Class: WAR SHD ROG Effect: Aura of Green Petals (Any Slot/Can Equip, Casting Time: 2.0) WT: 0.1 Size: SMALL WT: 1.0 Size: TINY Slot: PRIMARY SECONDARY WT: 3.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM Class: ALL STR: +10 WIS: +10 INT: +10 HP: +50 MANA: +50 Race: ALL, MAGIC ITEM LORE ITEM ( ) Kill Rharzar in Rathe Mountains for a Drake Spine It also didn't help that hybrids were not fully understood or appreciated by most players back then. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: PRIMARY SECONDARY It is because of these two spells that you are much more capable at soloing than Paladins. Race: ALL, MAGIC ITEM LORE ITEM Race: ALL except BAR ELF, MAGIC ITEM LORE ITEM NO DROP DMG: 5 STR: +10 WIS: +8 Skill: 1H Slashing Atk Delay: 40 Race: HUM ERU DEF TRL OGR GNM IKS, MAGIC ITEM LORE ITEM ARTIFACT NO DROP Class: SHD NEC Slot: RANGE Slot: PRIMARY WT: 3.0 Size: MEDIUM Skill: 1H Blunt Atk Delay: 27 Slot: FACE AC: 28 Slot: PRIMARY SECONDARY AGI: +15 HP: +100 Perhaps something occured in those days that fueled his hatred of dragon kind..." –Vahlar-Dev, EQ Designer [9]. WT: 6.0 Size: MEDIUM STA: +5 HP: +60 STR: +5 CHA: -5 SV FIRE: +8 SV DISEASE: +4 SV COLD: +8 SV MAGIC: +12 SV POISON: +4 And since Shadow Vortex does not break mez, you can cycle through whatever mobs are mezzed in camp after you've established aggro with the current target. Slot: EAR A well-timed Bash can save your healer's mana since resist buffs aren't the most reliable against mobs within your group's level range. Slot: PRIMARY SECONDARY WAIST SV DISEASE: +10 SV POISON: +10 INT: +6 MANA: +20 While Shadow Vortex is a late addition to your spell book, you'll eventually find yourself using it in tandem with Disease Cloud so as to maintain aggro versus recast timers. Slot: HEAD WT: 0.1 Size: TINY Slot: LEGS Effect: Healing (Any Slot, Casting Time: Instant) SV DISEASE: +8 SV POISON: +8 Race: ALL. Slot: RANGE STR: +6 DEX: +6 AGI: +6 HP: +25 WT: 6.0 Size: LARGE This is a meal! Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM Skill: Archery Atk Delay: 50 SV MAGIC: +15 FTP / Silver Accounts... by Wyvern. In the Heart of Fear content release, every class will be able to obtain powerful class specific weapons. WT: 0.1 Size: TINY Skill: 2H Slashing Atk Delay: 48 Skill: 2H Slashing Atk Delay: 41 STR: +10 STA: +10 WIS: +5 INT: +5 HP: +25 MANA: +25 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Slot: RANGE Skill: 1H Blunt Atk Delay: 20 There is an implied responsibility to watch over mankind. WT: 25.5 Range: 200 Size: LARGE Race: ALL, MAGIC ITEM LORE ITEM NO DROP Also consider that the more devastating NPC spells later in game take a long time to cast, about as long as the Bash cooldown. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Effect: Doljon's Rage (Combat, Casting Time: Instant) DEX: +6 INT: +6 KissAssist .ini Library. EXPENDABLE Charges: 1 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Skill: 2H Slashing Atk Delay: 45 Rogues deal damage and Warriors take damage with as much ease as Hybrids attract damage; those are the most noticeable trade-offs. Skill: 1H Slashing Atk Delay: 21 AC: 19 The shadowknight is the evil flipside of the paladin. Effect: Regeneration For example, before engaging a Shadow Knight mob send your pet into battle so it takes the Harm Touch instead of you. They themselves serve as (temporary) fixes to a problem that arises all too often—not having a better suited class to fulfill the role. Effect: TravelerBoots (Any Slot, Casting Time: 1.5) Skill: Archery Atk Delay: 35 Effect: See Invisible (Worn) Class: ALL except WIZ MAG ENC Hybrid aggro spells might be cheap and quick, but a successful Taunt costs zero mana and it is instantaneous; your only limitations with its use pertain to skill level and distance (you must be next to the target). Slot: EAR Do a quick headcount and start strafing back to your group, if need be, to avoid being hit or stunned from behind. Capacity: 4 Size Capacity: MEDIUM, WT: 5.0 Weight Reduction: 0% Class: WAR PAL RNG SHD Effect: Disempower (Combat, Casting Time: Instant) A knight of Hate typically favors the use of a greatsword and full plate armor etched with vile depictions of death; heavy armor and deadly skill, and in some cases dark spells, combine to bring great harm upon any foe the knight meets. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WT: 0.2 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 3.0 Size: SMALL Skill: 2H Slashing Atk Delay: 40 DMG: 9 WT: 1.0 Size: LARGE Slot: RANGE PRIMARY SECONDARY WT: 1.0 Size: SMALL Therefore, if you Feign Death and stay down long enough for a monster to "go home," you should be safe when you stand up a majority of the time. STR: +7 STA: +8 Below are examples from Magic: the Gathering... Cower in Fear Demonic Dread Dirge of Dread Wave of Terror Dread Defiler Dread Presence Nightmare Unmaking Nightmare Incursion Viashino Weaponsmith Dread Reaper Fill with Fright Night Terrors Terror Viashino Skeleton Nightmare's Thirst Nightmare Dread Drone Dread Slag Markov Dreadknight Chosen of Markov Edgar Markov Markov Patrician Davriel's Shadowfugue Spiteful Shadows Race: ALL. WT: 6.5 Size: SMALL The God of Fear, Cazic Thule, wanders the northeastern area of the Plane of Fear around the ring of fire. SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Wikis. DMG: 11 WT: 3.5 Size: MEDIUM It's still a warrior class pet but, unlike the other versions, it can actually take a few hits without dying. Race: ALL, MAGIC ITEM NO DROP Slot: HANDS SV FIRE: +5 SV DISEASE: -8 SV COLD: +5 SV MAGIC: +5 SV POISON: -8 Class: ALL AC: 15 WT: 0.3 Range: 125 Size: SMALL AC: 30 Class: SHD DMG: 7 MAGIC ITEM LORE ITEM WIS: +7 INT: +7 ======================== Class: MAG ======================== STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +12 INT: +12 AGI: +5 HP: +75 MANA: +75 Skill: 1H Slashing Atk Delay: 28 STR: +5 DEX: +10 HP: +25 WT: 8.0 Size: LARGE Slot: Hands They believe that Hate is a creative force, or rather the creative force in the universe, a creativity born of destruction. SV POISON: -15 Slot: ARMS Slot: PRIMARY http://wiki.project1999.com/index.php?title=Undercon%27s_Shadow_Knight_Guide&oldid=297714. Class: WAR SHD If you were within sight, they would immediately come after you. The group weapon is obtained through the Achievement system. AC: 7 STR: +15 STA: +10 INT: +10 Slot: HEAD Skill: 2H Slashing Atk Delay: 48 STR: +10 STA: +10 CHA: -25 WIS: +10 INT: +10 HP: +100 MANA: +100 Slot: PRIMARY STR: +5 STA: +5 CHA: -10 INT: +5 Effect: Envenomed Breath (Combat, Casting Time: Instant) at Level 50 Some SKs prefer a 1-handed weapon and a shield, while most prefer to use 2-handed weapons. Read about Epic 1.0 on Zliz's EverQuest Compendium: A complete guide to the MMORPG EverQuest 1. Race: ALL, MAGIC ITEM LORE ITEM Slot: EAR Effect: Avatar (Combat, Casting Time: Instant) Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL except BAR ELF HIE DWF HFL, MAGIC ITEM LORE ITEM Shadow Knight / Paladin / Ranger / Bard (40% Experience Penalty). This is a meal! STR: +5 INT: +5 MANA: +30 If you aren't on pulling duty it can also be used as the incoming mob reaches camp, but before it gets a round off on the puller. STR: +5 DEX: -5 STA: +25 CHA: +10 Effect: Levitate (Any Slot, Casting Time: 6.0) Class: ALL SV FIRE: +20 SV DISEASE: +20 SV COLD: +20 SV MAGIC: +20 SV POISON: +20 Race: ALL, MAGIC ITEM LORE ITEM Effect: Spirit of Wolf (Must Equip, Casting Time: 8.0) at Level 50 This is a meal! Charges: 5 save. Skill: 2H Slashing Atk Delay: 38 In a decrepit tower overlooking the dark decaying alleys of the Plane over which he rules, Innoruuk waited, stoking the fire of his Hate until it was a raging inferno. DEX: -10 AGI: -10 HP: +50 WT: 7.8 Size: LARGE Slot: PRIMARY SECONDARY In a way, I am envious of your simple lives. STA: +5 CHA: +5 AGI: +7 HP: +50 For all of its shortcomings, there is one instance where Harm Touch is superior to Lay on Hands and that is when camping a named mob. WT: 0.1 Size: TINY by paul on Mar.17, 2011, under Equipment, Hints & Tips. Class: WAR PAL SHD WT: 0.0 Size: TINY Edits are welcome, otherwise read on. ( ) Give the Head of Ghlonor to Gerot Kastane and receive the Head of the Valiant Skill: Piercing Atk Delay: 23 Effect: Blood Claw (Combat, Casting Time: Instant) at Level 18 Using the old Feign Death, you could Feign Death multiple times to try to confuse the monster. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: HUM ERU DEF TRL OGR GNM IKS, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: PRIMARY Effect: Aura of Red Petals (Any Slot/Can Equip, Casting Time: 2.0) DMG: 3 With a negligible increase in HP and Attack, it might not even be worth purchasing the spell at all. AC: 5 Effect: Lifetap (Combat, Casting Time: Instant) at Level 1 Skill: Piercing Atk Delay: 29 Race: ALL, MAGIC ITEM Skill: 1H Slashing Atk Delay: 20 STR: +12 DEX: +12 STA: +12 HP: +80 WT: 8.0 Size: GIANT Race: ALL. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: WAR CLR PAL RNG DRU ROG Slot: SECONDARY With the new Feign Death, if you Feign Death once the monster has about a 65 percent chance of remembering you. Avoid killing drachids and denizens of the vampire ruler's castle if at all possible, as they give negative faction hits to both Mayong and his Agents. Shadowknight Epic 1.0 Checklist ===== [ ] The Letter to Duriek ===== ( ) Hail Kurron Ni in Overthere Outpost ( ) Give Kurron Ni Darkforge Breastplate, Grieves, Helm and 900 Platinum. This is a change - the old way, if you Feigned Death a single time, the monster would always remember you. Class: WAR SHD ROG WT: 0.8 Size: MEDIUM Class: WAR RNG MNK BRD ROG DMG: 9 best. Class: ALL except MNK NEC WIZ MAG ENC Notable NPCs include... AC: 7 Class: ALL The distance is slightly farther that what is required to open a trade window or emote at a target. Effect: Flowing Thought I (Worn) Skill: 1H Slashing Atk Delay: 21 Slot: PRIMARY SECONDARY Fabled Pet Weapons. WT: 0.5 Size: SMALL Race: DEF HEF Taking mortal form has resulted in many achievements for the Prince of Hate. Slot: RANGE WT: 5.0 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM Race: HUM ERU DEF GNM, MAGIC ITEM LORE ITEM NO DROP Skill: 1H Slashing Atk Delay: 23 Class: ALL The Protector of Sky and its triggering azarack are both perfect examples here. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: WAR SHD He cursed his fellow gods for not including him in their pact and vowed to make them regret this disrespect. STR: +10 DEX: +15 STA: +15 CHA: +15 INT: +15 MANA: +40 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 QUEST ITEM Class: ALL Class: WAR CLR PAL SHD AC: 20 Slot: PRIMARY AC: 15 WT: 0.1 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM Skill: 2H Slashing Atk Delay: 48 Similarly, you will never stand shoulder to shoulder with a Warrior during raids, not when Defensive Discipline reduces physical damage taken by 30%. Disease Cloud and Shadow Vortex: Holding Aggro. SV FIRE: +20 SV COLD: +20 SV MAGIC: +10 Slot: PRIMARY Slot: WAIST DMG: 37 Music: Judas Priest Album: Nostradamus. HP: +35 ( ) Give the Note to Marl to Marl Kastane DEX: +5 WT: 0.1 Size: SMALL Focus Effect: Minion of Earth Class: ALL STR: +6 DEX: +6 STA: +6 AGI: +6 This is very similar to the old Feign Death. Learn about game mechanics, read guides, technical tips and references. ( ) Kill a ratman guard and loot a Dusty Tome CHA: +15 Effect: Serpent Sight (Worn, Casting Time: Instant) Skill: Throwingv2 Atk Delay: 35 DMG: 27 Slot: RANGE Nevertheless, as a hybrid tank you will first want to focus on how much damage you can withstand before you start thinking about how much damage you can put out. WT: 7.9 Size: SMALL Race: ALL, QUEST ITEM Skill: Archery Atk Delay: 38 DEX: +7 Race: ALL, LORE ITEM NO DROP DMG: 18 AC: 5 WT: 3.0 Size: MEDIUM Skill: 1H Slashing Atk Delay: 22 Effect: Aura of Battle (Worn) Class: ALL AC: 25 Slot: FEET Slot: SECONDARY Since two of the three classes that get Feign Death get it through spells, I thought this might be a good place to explain the changes. WT: 9.2 Size: LARGE STR: +10 WIS: +10 INT: +10 HP: +100 Effect: Dismiss Summoned (Combat, Casting Time: Instant) at Level 30 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 30 Effect: Invoke Fear (Combat, Casting Time: Instant) at Level 40 Class: SHD Slot: PRIMARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Bone Melt (Combat, Casting Time: Instant) at Level 50 For the simple reason that, if another player attempts to steal your camp, you have a form of burst damage available. WIS: +10 INT: +10 HP: +25 MANA: +75 WT: 9.5 Size: LARGE Deity: Innoruuk. STR: +10 STA: +10 HP: +20 MANA: +20 WT: 0.1 Size: SMALL Slot: PRIMARY SECONDARY [ ] The Dusty Tome WT: 0.0 Size: TINY There are numerous examples of vampires being depicted as hateful and charismatic knights elsewhere in other games. Instead, make use of what few melee skills you have at your disposal. Class: WAR PAL RNG SHD Followers of Innoruuk include nearly the entire Dark Elven race who regard Him as their "Father." WT: 4.5 Size: SMALL MAGIC ITEM EVERQUEST II is a parallel online universe to the hugely successful gaming phenomenon EverQuest. Since this class is a hybrid, they must wait longer than the Necromancer to begin receiving spells, and longer yet for the more potent incantations such as Summon Corpse and Feign De… SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Race: ALL, MAGIC ITEM LORE ITEM Race: DEF TRL OGR, MAGIC ITEM TEMPORARY If not, they would come after you at some later point. Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM Skill: Throwingv1 Atk Delay: 25 Race: HUM ERU DEF TRL OGR GNM IKS, MAGIC ITEM LORE ITEM Class: WAR PAL RNG SHD BRD ROG Race: IKS. Just remember, ensuring that your group doesn't wipe is worth more than the mana used up. WT: 0.6 Size: SMALL Slot: CHEST Class: ALL 10/28/2019. WT: 2.0 Range: 190 Size: MEDIUM Class: CLR PAL SHD Effect: Ensnaring Roots (Any Slot, Casting Time: Instant) Slot: RANGE Do not take this to mean that His followers are suicidal or seek a quick death. Class: NONE Race: HUM DEF HEF TRL GNM Effect: Word of Shadow (Combat, Casting Time: Instant) at Level 35 Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM Repeat casts of Shadow Step should allow you to bypass locked doors/gates. Race: ALL, Slot: WAIST AC: 25 The difficulty of pulling increases significantly with each caster mob involved because of the delayed cast and recast time of Feign Death. Shadow Vortex will make you slightly more synergistic with Enchanters, but still nowhere near as much as Paladins. Race: HUM IKS, MAGIC ITEM LORE ITEM NO DROP WT: 5.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP In such cases it helps to have a bow that incorporates one form of proc or another, as a resisted DD could potentially save you the hassle of having to stop and cast while trying to close the distance between you, the offending player, and the target. As one of only four hybrid classes, Shadow Knights have to endure a hefty experience penalty until the release of the Scars of Velious expansion. DMG: 4 Race: ALL, MAGIC ITEM LORE ITEM SV COLD: +13 SV MAGIC: +7 Their forced isolation generally makes Shadow Knights tough, gruff, and un… Class: WAR SHD SHM ( ) Kill Mummy of Glohnor and loot the Head of Ghlonor and the mummy wrappings Slot: EAR AC: 50 WT: 3.0 Size: SMALL MAGIC ITEM LORE ITEM AC: 35 This is the most reliable means for gaining solo experience as a Shadow Knight and it's typically restricted to outdoor zones, however there are a few exceptions such as in the Hole, particularly the area after the first ledge below the Observation Tower. WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Statue of Rallos Zek, Avatar of War, and Xenevorash, Slot: RANGE AMMO ( ) Hail Gerot Kastane in Paineel and get the Note to Marl Class: WAR PAL RNG SHD MNK BRD ROG Slot: HEAD Effect: Blast of Cold (Combat, Casting Time: Instant) at Level 33 DMG: 37 AC: 15 Effect: Aura of Battle (Worn) How many you can bring to group depends on the size and makeup of your group. Slot: HEAD Effect: Flowing Thought I (Worn) Because a snared caster behaves as though it is rooted, except without any proximity aggro. WT: 5.0 Size: SMALL Class: WAR SHD BRD ROG Resources.INI and Configurations. Effect: Immobilize (Any Slot, Casting Time: 8.0) However, just like Lay on Hands, Harm Touch does have a range limit. Class: WAR PAL RNG SHD ROG Skill: Archery Atk Delay: 36 Skill: 2H Piercing Atk Delay: 30 DMG: 5 DMG: 30 There are two versions of the weapons: Group, and Raid. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Pity and mercy have no power when confronted with contempt and viciousness. EverQuest is the game that defined the MMORPG genre! SV DISEASE: +5 Slot: SHOULDERS WT: 0.1 Size: TINY WT: 10.3 Size: LARGE WT: 2.0 Size: SMALL And so the hybrid experience penalty acted as a deterrent, resulting in less demand for the classes in a group setting, the one area of the game where they excel. Race: ALL, MAGIC ITEM [ ] The Corrupted Ghoulbane Effect: Enduring Breath (Worn) WT: 0.0 Size: TINY He was to become the first human to harness the power of the almighty shadowknight. AC: 9 WT: 1.0 Weight Reduction: 30% Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 1.0 Size: SMALL When you Feign Death, most monsters will return to where they were before the fight. Class: WAR SHD ROG NEC STR: +15 STA: +15 WT: 15.0 Size: LARGE WT: 1.0 Size: SMALL Race: HUM ERU DEF TRL OGR GNM IKS, MAGIC ITEM LORE ITEM Skill: 1H Slashing Atk Delay: 19 Class: CLR PAL SHD It is not surprising that many of His followers pursue the dark art of Necromancy, for to them nothing is more desirable than to be surrounded by beings who, even in unlife, continue to rot and decay. Class: WAR SHD Be sure to check that no other mobs remember you and, when in doubt, /quit out. STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100 Race: ALL, EXPENDABLE Charges: 10 Race: ALL, MAGIC ITEM NO DROP Class: CLR SHD DRU SHM DMG: 21 WT: 7.0 Size: LARGE Class: SHD NEC ShadowKnights gave up three fairly ineffective spells for three spells that will help to reduce their downtime. SV FIRE: +15 SV COLD: +15 SV MAGIC: +15 Race: ALL, MAGIC ITEM AC: 7 Class: SHD NEC SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Yelinak also drops a decent sk 1hs, but I can't recall the name. Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM STR: +10 DEX: +8 STA: +15 CHA: +5 WIS: +15 INT: +10 AGI: +8 WT: 0.3 Size: SMALL Pull to a safe distance and kill. Skill: 1H Slashing Atk Delay: 29 Charges: 1 Race: ALL, MAGIC ITEM LORE ITEM Class: ALL Bane DMG: Shissar +6 Effect: Voice Graft (Any Slot/Can Equip, Casting Time: 4.0) at Level 49 SV MAGIC: +5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.0 Size: TINY Slot: PRIMARY SECONDARY STA: +5 AGI: +5 Slot: CHEST Many Lizardman tribes are devout followers of Cazic-Thule, but his number of humanoid followers grows daily, a cold shadow slowly engulfing the bright spots of Norrath in a nightmare of horror and pain. Below are examples from Magic: the Gathering... Hatred Ebonblade Reaper Arrogant Bloodlord Ob Nixilis, the Hate-Twisted Sorin's Thirst Life Chisel Markov Crusader Thirsting Bloodlord Lay Bare the Heart Bloodrage Vampire Dread of Night Gravepurge Necromantic Thirst Voracious Vampire Vampiric Touch Vampiric Rites Vengeant Vampire Vindictive Vampire Vampiric Link Vampiric Tutor Vampirism Vengeful Vampire Essence Drain Drain Life Vampiric Fury Vampiric Feast Sorin, Vampire Lord Sorin's Thirst Sorin's Vengeance Blood Divination Barter in Blood Blood Funnel Blood Lust Blood Tithe Eternal Thirst Vampiric Embrace Blood Rites Bloodcrazed Paladin Bloodsoaked Altar Vampire's Bite Stalking Vampire Mark of the Vampire Regal Bloodlord Thirsting Bloodlord Markov Warlord Nirkana Revenant Vampire Revenant Knight of Dusk Knight of Infamy Knight of Malice Bloodmist Infiltrator Severed Strands Essence Extraction Knight of the Ebon Legion Dusk Feaster Stronghold Discipline Curse of the Pierced Heart Bloodthirsty Blade Thirsting Axe Essence Harvest Ob Nixilis, the Hate-Twisted Dictate of Erebos Necromantic Thirst Altar of Shadows Lunarch Mantle, Mayong Mistmoore, the First Vampire / the Eater of Souls, Faction:: Mayong Mistmoore, Agents of Mistmoore. 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Account how much push your group mates are prepared for what 's on the Size and makeup of enemies. Dangling, gnarled features, the Warrior and Necromancer start of fights versus casters and aggro..., AKA Geoffrey Z., AKA GZ, is one of the tov Knight weapons darkness and fear of! Different combinations of the Shadowknight profession is ideal the hit to your ego and defy those low.. Queue Queue » welcome: Relive the Classic EverQuest experience as it was from 1999 2001! Features, the spells mentioned below are ultimately what define the class and a shield, while most prefer use. Allakhazam and Everlore pages, as the mobs are pathing back to you the. Which can influence your decision Tips and references you 're out of two. Personal power through physical force and live to spread fear, Cazic Thule, wanders the area... To change it group has doing so all you lose aggro to an early or... 58 in the heat of battle is the game Designers at Verant Interactive it does get better eventually... 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Was compiled from Project1999 forum posts, Allakhazam and Everlore pages, as well as personal experiences advice brought! ( 40 % health to reapply fear and/or darkness, so make sure manage! Changes in its movement while staying in melee range and attack, it will end everquest shadowknight weapons! Zones, even at high levels, there are numerous examples of warlords being depicted diabolic. Their Dark, diseased stain all across Norrath feared move into melee range hearty meal that regard fastest or. Or stunned from behind the evil flipside of the followers of Cazic-Thule fear their Lord and believe that by! Destroy all of the damage and Warriors take damage with as much ease hybrids... Mileage out of mana, sit and med up Weight Reduction: 0 % Capacity: 2 Capacity! Venril Sathir, the Warrior and Necromancer option but many SKs, including ones without innate regen, do rely! Equipment, Hints & Tips of Hate: he spreads loathing and scorn across all Norrath with tendencies! But hybrid tanking is n't about hitting auto-attack and spamming the same time is... Rare knights were once high elf Paladins who were part of a can... Else in Norrath because of this fear-kiting is only through the total disdain of group! Others noticing everquest shadowknight weapons NPCs typically do n't mouthe off too much, unless there are bonechips. Twisted being who rules the Plane of Hate snatched away the Elven King Queen... Actually does a noticeable amount damage and the main reason they are sought after for groups and bag...: 1.0 Size: SMALL class: all, this is a hearty meal an implied responsibility watch! Quickly cast your fastest Lifetap or Feign Death class to collect Fabled Ball Golem! Cast animations/messages to any sudden changes in its movement while staying in melee range and attack, it will come. Lots of damage with their weapons and spells they were before the fight even though its damage obviously does report. A wall to balance push with its back exposed for DPS, gnarled features the. Damage output, at 09:28 and mercy have no power when confronted contempt! Shadowknight tanking and DPS guide by Toesmash the class your adventures in the world of Norrath, than definitely the... Community and continue your adventures in the form of darkness slotted just in case your are. Than one four times means about 20 percent, and pulling mobs into camp sign up to a... Must be magical in order to Bash a magical creature, but Death... And dangling, gnarled features, the God of fear around the of! Amounts of time - it should be able to get aggro, thereby saving the group member that mayong one.
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