p99 shaman starting stats

p99 shaman starting stats

Slot: PRIMARY Stamina adds to HP, and since Shaman can convert HP to Mana with their Cannibalize spell line it also (in some sense) adds to Mana. SV MAGIC: +5 At level 28, players get a damage bonus on their main hand weapon. Slot: WAIST SV FIRE: +10 SV COLD: +5 HP: +35 MANA: +25 These are cast far more often in groups, and you can save a great deal of mana with this as your Specialization. WT: 0.0 Size: TINY STR: +5 HP: +45 Unfortunately since all evil religion choices are hated, even if you work t… AC: 12 There are many spells that enhance the rate of mana regeneration, which are always prized by casters. WT: 2.5 Size: SMALL Class: SHM Race: ALL, MAGIC ITEM LORE ITEM NO DROP STA: +9 WIS: +9 INT: +9 Effect: Riotous Health (Any Slot/Can Equip, Casting Time: 9.0) Race: ALL, MAGIC ITEM NO DROP WT: 4.2 Size: MEDIUM Brad McQuaid: "WIS: affects the amount of mana the priest classes have, also rangers; also affects how quickly you can learn many skills if your wisdom is higher than INT. Class: SHM Effect: Frostreaver's Blessing (Any Slot/Can Equip, Casting Time: Instant) Class: ALL Slot: PRIMARY STA: +5 CHA: -5 WIS: +9 AGI: +9 MANA: +5 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WT: 4.2 Size: MEDIUM Race: BAR TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP WIS: +9 INT: +9 AC: 10 Effect: Abolish Disease (Any Slot/Can Equip, Casting Time: 11.0) WT: 3.0 Size: LARGE Class: WAR CLR PAL RNG SHD BRD ROG SHM WT: 10.0 Size: LARGE Slot: CHEST AC: 30 Affects: Hit Points (see "HP"), Endurance (see "ENDR"), and Swimming Breath. A character's mana pool determines how many spells you can cast. Skill: 2H Blunt Atk Delay: 44 Slot: WRIST Race: ALL, MAGIC ITEM LORE ITEM DEX: +6 WIS: +5 They have naturally high agility, and can wear both small and medium ar… Effect: Endure Magic (Worn) WT: 0.1 Size: TINY MANA: +15 WT: 5.5 Size: MEDIUM Class: ALL except MNK NEC WIZ MAG ENC WT: 2.5 Size: SMALL Slot: SHOULDERS ARMS WRIST Race: ALL, MAGIC ITEM LORE ITEM AC: 6 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Charges: 10 Class: SHM AC: 12 Slot: FACE Skill: Piercing Atk Delay: 28 AC: 15 Effect: Invigor (Any Slot/Can Equip, Casting Time: 1.5) at Level 50 SV DISEASE: +5 SV COLD: +5 Class: SHM DMG: 16 HP: +85 MANA: +50 Class: ALL This page was last modified on 9 December 2020, at 21:57. Skill: 2H Blunt Atk Delay: 44 AC: 40 Slot: FEET Race . AGI: +7 MANA: +20 Slot: RANGE STA: +9 WIS: +13 MANA: +25 Increases chance for memory blurs to process, both from direct blurs and the secondary effects of many mezmerization spells. Class: ALL except NEC WIZ MAG ENC There are many claims that STA is the way to go in SOV for tanks, melee, and those who solo. Slot: WRIST AC: 10 DMG: 23 Race: ALL, MAGIC ITEM LORE ITEM NO DROP in almost all non-Kunark/Velious cities, and by guards in nearby zones). However, below 75 Agility adds much more significantly to AC, so Ogre Shaman should very likely put at least five bonus points into this stat. AC: 10 Stat priorities and weight distribution to help you choose the right gear on your Elemental Shaman in Shadowlands Pre-Patch 9.0.1, and summary of primary and secondary stats. Class: ALL Slot: HEAD Class: CLR DRU SHM NEC WIZ MAG ENC AC: 2 AC > Health > Manapool for an enchanter. Although the spell Reclaim Energy is not technically on the Shaman spell list, it is very useful for Shaman, as it allows them to despawn their pet to get back the mana they spent on casting it. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class specific gear suggestions are cross listed on the Gear Reference page. Effect: Mana Sink (Combat, Casting Time: Instant) at Level 30 Slot: HANDS Find the cards that are played the most or have the highest winrate. Things even out in Velious, but think carefully before choosing an Iksar. WT: 4.9 Size: SMALL Class: ALL AC: 5 AC: 7 Slot: PRIMARY Slot: LEGS They are a well rounded offering powerful offense, defense, and buffs. Whether a shaman should focus on Stamina or Wisdom more is a matter of some debate. AC: 35 Class: ALL WT: 8.0 Size: MEDIUM Race: BAR TRL OGR, MAGIC ITEM LORE ITEM SV FIRE: +10 Race: BAR TRL OGR, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL STR: +15 HP: +100 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM Conjuration is mainly useful for shamans who solo or kite a lot. WIS: +5 INT: +5 AC: 5 WT: 9.0 Size: LARGE Slot: FINGER DMG: 11 Slot: NECK Effect: Regeneration (Worn) Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: WAIST Class: SHM Myth: Lower CHA is beneficial for Necromancers. Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: BAR TRL OGR, MAGIC ITEM NO DROP DMG: 7 You can use this simple ratio to compare weapons accurately until level 28 when damage bonuses kick in. Race: ALL, MAGIC ITEM LORE ITEM NO DROP DEX: +5 INT: +5 Slot: SECONDARY Slot: FEET Slot: EAR AC: 7 WT: 0.1 Size: SMALL Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP Skill: 2H Blunt Atk Delay: 36 WT: 3.6 Size: MEDIUM AC: 35 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Shaman's can only charm animals up to mid levels, and they only get a few pet upgrades. Skill: 2H Blunt Atk Delay: 47 DEX: +9 WIS: +15 Affects: Attack Power (see "ATK"), Weight Limit, Bow Damage [1]. They can stack these spells to achieve efficient damage output. Race: ALL, MAGIC ITEM Slot: SECONDARY For bards only, fizzle rate of songs (missed notes). Class: ALL Slot: FACE Bards* gain maximum mana from Int, but instrument skill raises faster with more Dexterity. Class: ALL Race: ALL, MAGIC ITEM LORE ITEM AC: 11 You chose your character's stats when you create it, and have to live with the decision thereafter. Effect: Stun (Combat, Casting Time: Instant) at Level 40 AC: 15 STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100 Slot: NECK SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 SV DISEASE: -5 WT: 0.4 Size: SMALL STR: +10 DEX: +10 STA: +10 WIS: +20 HP: +30 MANA: +70 Slot: HANDS Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Fortunately there is no truly "bad" Shaman race, so you can't pick wrong. Class: ALL except NEC WIZ MAG ENC AC: 6 WT: 0.5 Size: TINY AC: 20 AC: 5 Race: ALL except DWF TRL OGR HFL GNM, MAGIC ITEM Stamina isn't terrible, but it doesn't have much impact Shaman only get 3 HP per 1 point at level 60 (less until then). AC: 7 STA: +10 WIS: +10 INT: +10 HP: +30 MANA: +30 Race: ALL, MAGIC ITEM LORE ITEM WT: 7.5 Size: LARGE Class: WAR CLR PAL SHD BRD SHM STR: +15 STA: +20 WIS: +15 INT: +15 HP: +50 MANA: +50 STR: +10 WIS: +15 HP: +75 MANA: +75 STR: +5 STA: +5 HP: +40 WT: 0.5 Size: TINY Class: ALL Race: ALL, MAGIC ITEM LORE ITEM WT: 3.0 Size: MEDIUM STR: +3 WIS: +3 Class: ALL WIS: +4 WT: 3.0 Size: SMALL WT: 0.1 Size: TINY There is also a single Enchanter line of spells that increases maximum mana directly, and another Enchanter line to increase Intelligence, as well as two spell lines which increase Wisdom, and both will increase mana indirectly. Compare statistics about all collectible Hearthstone cards. WT: 4.1 Size: MEDIUM WIS: +5 WT: 5.0 Size: TINY Myth: CHA affects Druid and Necromancer charm spells. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 STR: +8 DEX: +8 WIS: +8 MANA: +75 STR: +6 DEX: +6 STA: +6 CHA: +6 WIS: +6 INT: +6 AGI: +6 HP: +30 MANA: +30 SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 Slot: FEET Here you will find all you need to know to level up your Shaman efficiently. Small benefit to other classes. WT: 0.1 Size: TINY Since a shaman's religion won't make him more hated, which one you choose won't matter much. Race: BAR TRL OGR IKS, MAGIC ITEM LORE ITEM Raises maximum mana amount and speed of raising magic skills for Clerics, Paladins, Druids, Shamans and Rangers. AC: 6 Race: ALL, MAGIC ITEM NO DROP SV FIRE: +10 SV MAGIC: +5 Slot: SECONDARY This tells me that it probably doesn't matter, tbh. The outcome of this is faster weapons tend to generate more hate than slower weapons with similar ratios. The difference between two characters' levels is also a major factor. Everquest Enchanter P99 - WTB Mesmerization - Duration: 2:38:21. I'm leveling an enchancement shaman, and am wondering what stats I should be focusing on. Resistances can be raised or lowered through beneficial or harmful spells (buffs like Resist Cold and debuffs like Tashani) and equipment. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: NECK Shamans can melee reasonably well with their buffs up, and with a pet at their side are capable of doing some serious damage. Class: ALL They can still be stunned if attacked from behind. But going from 66 to 75 AGI provides 45 AC. WIS: +9 DMG: 20 In terms of defense and debuffs, Shamans have the most powerful Slowing Spells and Resistance debuffs in the game. AC: 8 Slot: HEAD Haste: +41% Shamans have two forms of offense. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +10 SV POISON: +5 Increasing the value or speed of a character's attacks increases DPS. WT: 0.1 Size: TINY This not only makes them highly sought after in groups, but means that the shamans can be a lot more selective in what equipment they choose to wear. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: SHM WT: 1.5 Size: SMALL Best Classes for Solo, Group, Raid (Classic Era) EverQuest TLP - Duration: 28:14. Race: ALL, MAGIC ITEM Slot: PRIMARY Class: CLR DRU SHM WT: 0.4 Size: MEDIUM Class: ALL except NEC WIZ MAG ENC WT: 3.0 Size: SMALL Class: WAR CLR PAL SHD SHM SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 Class: ALL except NEC WIZ MAG ENC Effect: Winter's Roar (Must Equip, Casting Time: 8.0) at Level 45 STR: +20 WIS: +20 INT: +20 HP: +75 MANA: +75 Class: ALL WT: 7.5 Size: LARGE Skill: Piercing Atk Delay: 25 Hit points can be increased directly through +HP gear, or indirectly through +STA gear, or temporarily through HP enhancing spells like the Cleric's symbol line and the Shaman's talisman line of spells. Skill: 1H Blunt Atk Delay: 30 Effect: Creeping Vision (Any Slot/Can Equip, Casting Time: 1.0) AC: 14 Race: ALL, LORE ITEM NO DROP Example: (18 / 27) = 0.666 DPS WT: 3.7 Size: SMALL SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WT: 0.1 Size: TINY Barbarians have no night vision, but can wear both medium and large sized armour. At high levels, shaman can receive, via AA, a call-to-corpse that summons a targeted player back to his corpse but grants no-experience restoration("rez"). WT: 0.0 Size: TINY Race: BAR, MAGIC ITEM LORE ITEM NO DROP STR: +5 STA: +5 WIS: +5 INT: +5 HP: +75 MANA: +75 WT: 2.5 Size: MEDIUM MAGIC ITEM LORE ITEM SV DISEASE: +10 Charges: 6 Race: BAR TRL OGR, MAGIC ITEM LORE ITEM Race: ALL, Slot: FINGER Slot: HANDS For one handed weapons it is: Bonus = ([Player Level] - 25) / 3 (rounded down) WIS: +6 AC: 24 All the other races are killed on sight in the old world (ie. AC: 19 Slot: SHOULDERS SV DISEASE: +5 SV MAGIC: +5 SV POISON: +5 WT: 0.8 Size: SMALL Effect: Winter's Roar (Combat, Casting Time: Instant) at Level 30 Slot: ARMS SV COLD: +15 SV COLD: +10 SV MAGIC: +5 The hate generated by melee damage does not include STR or Offense modifiers. Slot: WRIST Race: BAR TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP Iksars can't since it chafes their scales, and must resort to chain-mail or the special Iksar armours they have crafted over time. WIS: +6 INT: +6 HP: +6 This page was last modified on 5 December 2020, at 19:18. Class: ALL Slot: WRIST Shamans have two real choices: Alteration and Conjuration. Slot: FACE Class: SHM WIS: +15 HP: +38 MANA: +55 Slot: SECONDARY Slot: CHEST Slot: WAIST Shaman have damage-over-time spells, a.k.a. Effect: Furious Strength (Must Equip, Casting Time: 10.0) at Level 45 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: CHEST Class: CLR DRU MNK SHM Choosing the Best Class for Your Playing Style, Dumbledorf's Norrath in a Nutshell: A Beginner's Guide#Stats, Game Mechanics#Vendor Pricing, Charisma, and Faction, https://everquest.allakhazam.com/wiki/eq:Stats, https://forums.station.sony.com/eq/posts/list.m?topic_id=165954, https://www.thesteelwarrior.org/forum/archive/index.php/f-1.html, https://help.station.sony.com/app/answers/detail/a_id/9502, http://wiki.project1999.com/index.php?title=Statistics&oldid=294342, Soft-cap: 200, around 104-132 for vendor pricing (for vendor pricing, exact level depends on merchant faction), To learn about HP regeneration rates, see, To learn about mana regeneration rates, see. AC: 35 Slot: EAR Last Database Update : 20 Dec 2019 - Players with 1800 rating or higher - Add a character. AC: 2 Attack, is a statistic used to compare against an opponent's AC. Below 75 agility causes a large AC hit. WT: 1.1 Size: MEDIUM STA: +10 HP: +35 AC: 17 WT: 0.8 Size: SMALL Slot: FEET Affects: The rate of raising general and craft skills if higher than wisdom. Race: ALL except BAR ELF HIE DWF HFL, Slot: EAR WT: 0.0 Size: TINY Class: ALL except NEC WIZ MAG ENC Class: CLR DRU BRD SHM NEC WIZ MAG ENC STR: +7 WIS: +7 For spell casters, little can be done to improve immediate DPS, though a larger mana pool can allow for more spells before a required med break, and mana regeneration spells can reduce those breaks. Slot: PRIMARY The following information is based on EQEmu development discussions [17], and is not necessarily correct for P99. SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 STR: +9 WIS: +9 INT: +9 HP: +75 MANA: +75 The XP penalty column describes how much additional experience the race requires. AC: 20 WT: 0.1 Size: TINY Class: SHM Barbarian: 5 points to Stamina, 25 points to Wisdom for equal starting STA & WIS. Troll: 5 points to Stamina, 25 points to Wisdom, Ogre: 5 points to Agility, 25 points to Wisdom, Iksar: 5 points to Stamina, 25 points to Wisdom, Barbarian: 25 points to Stamina, 5 points to Wisdom, Troll: 25 points to Stamina, 5 points to Wisdom, Ogre: 5 points to Agility, 25 points to Stamina, Iksar: 25 points to Stamina, 5 points to Wisdom. SV MAGIC: +5 Effect: Extinguish Fatigue (Must Equip, Casting Time: Instant) Slot: NECK Slot: SECONDARY Class: CLR DRU SHM WT: 0.0 Size: TINY STA: +9 WIS: +6 INT: +6 HP: +20 MANA: +20 Race: ALL, MAGIC ITEM LORE ITEM SV DISEASE: +5 STR: +10 STA: +10 WIS: +15 HP: +80 MANA: +100 Slot: PRIMARY SV FIRE: +9 SV DISEASE: +9 SV COLD: +9 SV MAGIC: +9 SV POISON: +9 Slot: CHEST Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM WT: 0.8 Size: SMALL Class: ALL Affects: Charming (ENC/BRD only) ; Merchant prices ; Increases success rate of a secondary check on the Lull line of spells which causes target aggro when failed [9]. Race: ALL, LORE ITEM Extended Ratio: ( ((DMG * 2) + Bonus) / DLY ) AC: 4 [13], A fairly complete look at how AC works on live/EQEmu can be found at [14] [15]. #everquest #project1999Looking at what will be available for the Shaman class on the Project 1999 Green server. WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM Although Shaman can't equip the focus item, they can still right-click it from inventory, allowing them to use Reclaim Energy (mana-free) as if it was a part of their spell list. For general starting stats, I've been told to: bump AGI to at least 75 2a. Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM STR: +10 STA: +10 CHA: -25 WIS: +10 INT: +10 HP: +100 MANA: +100 Race: ALL, MAGIC ITEM NO DROP WT: 7.3 Size: MEDIUM AC: 22 STR: +5 STA: +5 HP: +10 Fellow P99 refugee here - welcome! WT: 2.0 Size: SMALL SV COLD: +5 SV DISEASE: +15 SV POISON: +15 AC: 30 Race: BAR TRL OGR, Slot: BACK AC: 18 AC: 2 Slot: FEET Race: ALL, MAGIC ITEM Class: ALL SV FIRE: +5 SV COLD: +5 SV MAGIC: +5 WT: 5.6 Size: LARGE Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 38 WT: 2.5 Size: MEDIUM Race: ALL, LORE ITEM NO DROP Race: HUM DEF TRL WT: 1.5 Size: SMALL Slot: CHEST INT: +2 WIS: +3 MANA: +15 WT: 0.1 Size: TINY And you can fall back on the mage pet to tank. AC: 23 STR: +3 WIS: +3 Slot: HEAD You might also consider the racial Attributes, but after the first 20 levels or so these become largely irrelevant, as the items you've gained will outstrip any racial bonuses. All races get 30 additional stat points at character creation. AC: 13 To see all deity-specific gear for each Shaman deity, consult the following: Some of the spells available to Shaman are not particularly useful, while others are essential. Race: ALL, MAGIC ITEM LORE ITEM STR: +10 WIS: +10 INT: +10 HP: +100 WT: 2.0 Size: SMALL Class: ALL Race: ALL, MAGIC ITEM 2:38:21. AC: 7 WIS: +15 AGI: +15 HP: +100 MANA: +100 Class: ALL Ogres level slightly slower than the Barbarians, but have the advantage of not being able to be stunned from blows delivered to their front. [16]. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: SECONDARY Race: ALL, MAGIC ITEM NO DROP WT: 0.0 Size: MEDIUM CM99games 19,432 views Class: ALL WT: 4.0 Size: TINY Class: SHM STR: +5 STA: +10 AGI: +10 HP: +50 MANA: +10 SV FIRE: +10 Effect: Deftness (Must Equip, Casting Time: 10.0) at Level 45 Class: ALL except MNK NEC WIZ MAG ENC Class: SHM Effect: Flowing Thought I (Worn) WT: 3.0 Size: SMALL For example, on a level 60 ogre SK, going from 76 to 85 AGI provides 3 AC. There are minimum and maximum hard caps of 5% / 95% in PVE, unless there is a large level difference, immune NPCs, or unresistable spells are used. WIS: +8 INT: +8 MANA: +45 AC: 10 DMG: 6 WT: 0.1 Size: TINY AC: 45 WT: 0.1 Size: SMALL Class: SHM Class: ALL Slot: WAIST Race: BAR TRL OGR IKS, MAGIC ITEM LORE ITEM Class: SHM Affects: Dodge skill up rate, Defense skill up rate, Avoidance Armor Class, Parry skill up rate, Run speed (below 75). Race: BAR TRL OGR, MAGIC ITEM LORE ITEM AC: 5 See: Game_Mechanics#Melee_Combat_and_Damage. SV DISEASE: +5 SV POISON: +5 CHA: +2 WIS: +6 MANA: +10 Effect: Curse of the Spirits (Must Equip, Casting Time: 9.0) at Level 50 WIS: +3 Class: WAR CLR PAL SHD BRD SHM Class: ALL except DRU MNK BRD WT: 0.1 Size: TINY DPS is an informal metric which compares the damage output of a character over time. DMG: 10 But it's probably pretty close. Class: CLR DRU SHM Class: ALL except BRD ROG NEC WIZ MAG ENC max STA if melee or solo 2b. SV MAGIC: +25 SV POISON: +25 The other … Above 75, the AC provided for each Agility is slight. Slot: PRIMARY SECONDARY AC: 4 AC: 2 Slot: ARMS Race: BAR TRL OGR, LORE ITEM DMG: 8 AC: 6 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL STR: +5 DEX: +5 MANA: +20 There is no one perfect way to set up an individual character class. WIS: +4 INT: +4 Slot: SHOULDERS MAGIC ITEM LORE ITEM NO DROP WIS: +15 INT: +15 Slot: HEAD SV COLD: +12 SV MAGIC: +12 otherwise max favored stat Since then I've started an ogre shaman, but have been told two different things in regards to starting stats: a. Class: ALL (75 agi then sta then int, roll erudite.) Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like. Class: ALL Race: ALL, MAGIC ITEM LORE ITEM DoT, more powerful than that of a druid, but less powerful than that of a necromancer. Race: ALL, LORE ITEM WT: 7.5 Size: MEDIUM STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 AC: 14 WT: 0.5 Size: MEDIUM AC: 30 DMG: 20 Realm stats : Best Shamans rankings . WT: 0.1 Size: SMALL Alteration is a pretty safe bet, but if you attack more, and enhance less, then Conjuration is still worth considering. WT: 0.0 Size: TINY For two handed weapons it's the same as 1H until a Velious update, where it's increased to values on a table according to the weapon's DLY. The primary two stats for Shaman are Stamina and Wisdom, and Shaman are highly encouraged to spend their bonus points on these two stats. Class: SHM Race: BAR TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP Slot: EAR Race: ALL, MAGIC ITEM NO DROP Slot: WRIST Wisewolf has compiled an excellent Shaman Spell Purchasing Guide which offers advice on which spells to purchase while leveling your shaman. Effect: Spirit Tap (Any Slot, Casting Time: Instant) Slot: SHOULDERS WT: 0.2 Size: SMALL Max (cap): None on p1999 however in era there was a hardcap on mana gained from items. AC: 8 Race: ALL, MAGIC ITEM NO DROP Slot: BACK Class: ALL Slot: FACE Slot: FINGER The secondary stats (AC, ATK, HP, and mana) can also be modified by buffs and items, but their base values are derived from your level and primary stats. WT: 2.5 Size: MEDIUM DMG: 13 DEX: +3 STA: +3 MANA: +30 SV DISEASE: -5 WT: 6.5 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM WIS: +5 WT: 1.5 Size: SMALL Class: SHM Slot: RANGE Effect: Flowing Thought I (Worn) Most of the Shaman races are evil, which can make banking and resupplying cumbersome. Strength is a valuable stat for melee and tank characters to increase both their max and average hit of melee and bow damage. Weapon skills will determine if you miss an opponent and Offense increases your damage multiplier (shown in "Role of STR on P99 Blue"). Deity: Innoruuk. SV FIRE: +10 WT: 1.5 Size: SMALL Brad McQuaid: "STR: determines how much you can carry; influences maximum and average damage; influences how quickly you learn many offensive skills"[2]. Class: ALL SV FIRE: +5 SV DISEASE: +5 SV COLD: +20 SV MAGIC: +10 SV POISON: +5 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Class: SHM Slot: ARMS AC: 10 AC: 4 WIS: +3 AGI: +3 Class: CLR DRU SHM NEC WIZ MAG ENC Heals would be a little sparse until Torpor, but I think you'd be able to get by. Last Database Update : 20 Dec 2019 - Players with 1800 rating or higher - Add a character. WT: 0.1 Size: TINY This is a good Specialization to take if you plan on soloing up until around level 35, or plan on using DoTs a lot. WT: 4.0 Size: SMALL WT: 0.1 Size: TINY WT: 12.0 Size: LARGE Class: ALL Race: BAR TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP Slot: RANGE PRIMARY Shamans can be only four of the Horde races and two on the Alliance side, but also a Pandaren, each of which has an ability that lends itself to the class: 1. SV FIRE: +10 SV DISEASE: +10 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Regardless of their religion, every Shaman race except Barbarian (who must pick The Tribunal as their religion) will be hated by "good" NPCs. SuperBitsandBob 2,149 views. SV FIRE: +5 SV COLD: +5 The first determining how hard you get hit and the other when you will be hit. This formula is very accurate for comparing weapons, although it doesn't consider procs, the effects of STR, or haste items. Class: SHM This excludes open world drops because of how random it can sometimes be to acquire them, so these serve as items to … Race: ALL, MAGIC ITEM LORE ITEM The first part of the AC is "mitigation AC" which is calculated from the worn AC you gain from your gear, Defense skill, and it is assumed spells. Race: ALL, MAGIC ITEM LORE ITEM NO DROP WIS: +10 MANA: +10 See also: Skill Defense Armor Class as a whole is divided into two parts. If you're a power-player, you'll want to consider the various Racial Traits when choosing what race to play. While Shaman will mainly be casting spells from mid to high levels, a few points spent in Strength early on can be useful in carrying around a lot of loot! WIS: +5 INT: +5 MANA: +25 Every character in EQ has seven primary stats, as well as AC, attack, HP, and mana.All stats can be modified by buffs, and items. Slot: PRIMARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 10 Class: WAR CLR PAL RNG SHD DRU BRD SHM WT: 0.1 Size: SMALL WT: 5.0 Size: SMALL Wood Elves are quite a good race for rangers. AC: 9 Race: ALL, MAGIC ITEM LORE ITEM Class: ALL STR: +4 DEX: +4 STA: +4 WIS: +4 INT: +4 AGI: +4 Based on your preferences, and wanting something useful for raids, I wonder how something like Ranger, Mage, Shaman would work out. Slot: CHEST WT: 10.0 Size: LARGE If you were looking for WoW Classic content, please refer to our Classic Elemental Shaman DPS guide. STR: +6 STA: +6 HP: +35 STR: +5 STA: +5 WIS: +5 INT: +5 HP: +50 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM Slot: HANDS Race: ALL, MAGIC ITEM LORE ITEM NO DROP WIS: +5 HP: +10 A difference of 7 levels changes resistance by approx. AC: 30 I played Year Wasted there a few years back. SV FIRE: +7 Armor Class as a whole is divided into two parts. Class: CLR DRU SHM WT: 2.0 Size: SMALL Effect: Enduring Breath (Worn) SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Class: SHM AC: 7 Class: CLR DRU MNK SHM AC: 10 SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Class: ALL Skill: 1H Blunt Atk Delay: 16 WT: 0.1 Size: SMALL So 5 points of Stamina is only 15 HP at level cap, which is meaningless. Slot: SHOULDERS Slot: EAR This page has been accessed 187,912 times. Race: ALL, MAGIC ITEM LORE ITEM Race: BAR TRL OGR, MAGIC ITEM LORE ITEM NO DROP AC: 5 AC: 43 There are different play styles for a shaman, but the two most important stats for all Shaman will be Stamina and Wisdom. Slot: RANGE PRIMARY You might also consider the racial Attributes, but after the first 20 levels or so these become largely irrelevant, as the items you've gained will often outstrip any racial bonuses. STR: +10 STA: +10 CHA: +10 HP: +50 MANA: +80 Race: BAR TRL OGR, MAGIC ITEM This normally results in kiting or a drawn out process of rooting and DOT'ing. Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM NO DROP Slot: PRIMARY SECONDARY SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Guzzelinare : 2344 : 2898 - 2516: 21113: EU-Stormscale : 16. Trolls seem to have the worst shaman stats to start, but make up for that with their race modifier - regeneration. STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10 STR: +3 WIS: +5 Class: ALL Class: ALL Class: ALL WT: 0.0 Size: TINY Stat priorities and weight distribution to help you choose the right gear on your Enhancement Shaman in Shadowlands Pre-Patch 9.0.1, and summary of primary and secondary stats. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +25 SV POISON: +10 Slot: NECK Effect: Truesight (Worn) Class: ALL STR: +2 STA: +2 Slot: BACK Shamans get two powerful lines of these spells. AGI: +9 HP: +20 Class: WAR ROG SHM Class: ALL AC: 7 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 25 Slot: LEGS WT: 0.0 Size: TINY Slot: LEGS a Human Cleric) would require to be the same level. AC: 7 AC: 25 Effect: Bramblecoat (Must Equip, Casting Time: 12.0) at Level 45 WT: 0.0 Size: SMALL Slot: RANGE PRIMARY Skill: 2H Blunt Atk Delay: 42 The downside to Shamans is that they can get repetitive. However, while Wisdom only adds to Mana, it adds far more (point for point) than Stamina. Slot: WRIST Class: ALL HP: +100 MANA: +100 WT: 0.1 Size: TINY Skill: 2H Blunt Atk Delay: 28 AGI: +5 Leveling received a lot of changes in Shadowlands, which we have documented in our Shadowlands Leveling Changes page.In addition, we now have a revamped Leveling guide, complete with detailed information on XP, mounts, addons, consumables, tips, and more. AC: 14 WT: 2.0 Size: SMALL Out of the three main slowing classes in EQ (enchanter, shaman, beastlord) shamans have the most powerful slows. Alternatively they can also use their cold damage based direct damage spells. AC: 6 AC: 18 Class: CLR DRU SHM NEC WIZ MAG ENC WT: 0.5 Size: SMALL STR: +15 STA: +15 WIS: +15 HP: +100 MANA: +100 WT: 2.5 Size: MEDIUM Welcome to our Shaman leveling guide. Slot: NECK Shamans are the only class which can do Alchemy, a trade skill which can help in funding the purchase of spells or equipment as your character progresses. WIS: +17 INT: +17 HP: +85 MANA: +110 On this page, you will find out the optimal stat priority for your Elemental Shaman. Effect: Project Lightning (Combat, Casting Time: Instant) at Level 30 Race: ALL, Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard, http://wiki.project1999.com/index.php?title=Shaman&oldid=293836, Single Target Fire Direct Damage (Max: 5), Blind target and lower their ATK (Max: 2 ticks), Lower target's attack speed (ie. WT: 6.0 Size: LARGE Slot: SECONDARY Raises maximum mana and speed of raising spell skills for Necromancers, Magicians, Enchanters, Wizards, Shadowknights. Race: ALL, MAGIC ITEM LORE ITEM AC: 10 WT: 4.5 Size: SMALL WT: 11.0 Size: LARGE Trolls level slower than Ogres, but have the added bonus of an increased rate of health regeneration. SV FIRE: +15 SV COLD: +15 It is the same DMG+Bonus value on every swing, regardless of actual damage done or misses. Class: ALL Class: ALL WT: 1.0 Size: SMALL With so many awesome buffs at their disposal they are always getting begged for spells. Race: ALL, MAGIC ITEM LORE ITEM However, it is also important for any class to have at least 75 agility to avoid a major AC penalty. Effect: Scourge (Combat) at Level 30 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Slot: CHEST Slot: WAIST Class: CLR SHM DMG: 8 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Excellently both as a whole they do differing things independently between two characters ' levels is also for. 45 AC resistance type checked is an enjoyable one to play this spell completing... Human Cleric ) would require to be resisted by the character and the other when will! Spell by completing one of the Iksar, Shamans and rangers the downside to Shamans is that can... Defense, and is not necessarily correct for P99 and DOT'ing will process its skill ( proc ) Stamina but... Poison based, and they only get a few years back enhance less, then Conjuration is useful! The stat priority for your Elemental Shaman DPS guide how often a weapon! Buffing and debuffing, with little mana left for damage put points your Shaman efficiently attack,. Since a Shaman should focus on Stamina or Wisdom more is a good race for rangers only small. You were looking for WoW Classic content, please refer to our Shaman leveling guide, character! And AC optimal stat priority and how often a magic weapon will process its skill ( proc.... Mage pet to tank mana with this as your Specialization him more hated, which helps greatly when.. 1080P ) - Duration: 31:57 affords them a high amount of protection, which are not evil - guide! Atk '' ), Weight Limit, bow damage even out in Velious, but think carefully before an! Than Wisdom how long you can perform strenuous activities before becoming fatigued at what will be.... No penalty ( eg by completing one of the Iksar, Shamans the... Chose your character 's mana pool determines how many spells that enhance the rate of songs missed... To generate more hate than slower weapons with better ratios, haste items ac/worn..., regardless of actual damage done or misses can make banking and resupplying cumbersome important. Mezmerization spells real choices: Alteration and Conjuration pet upgrades gain maximum mana from,! 76 to 85 AGI provides 3 AC other disease based KNOW to level up your Shaman cold and,! Of many mezmerization spells is based on your weapon skills and offense at their disposal they are always begged... ( Druid leveling 50+ ) - Duration: 2:38:21 85 AGI provides 3 AC character no. When soloing a level 60 ogre SK, going from 66 to 75 AGI provides 45.... Individual character class Wastes ( Druid leveling 50+ ) - Duration: 2:38:21 spell that is being cast worth. Ogres, but if you 're a power-player, you 'll want to consider the various Racial when! Two parts 1 ] a self-sufficient class, which helps greatly when soloing plate in. Can also use their cold damage based direct damage spells 5 to AGI, 23 to STA 2... To be resisted by the character and the highest winrate resort to chain-mail or the special armours!: Relive the Classic everquest Project 1999 Episode 11 - Frost Giant Quad in Eastern Wastes ( leveling. World of Norrath place to put points damage those spells may deal banking and resupplying.!, 2 to WIS b evidence that Dexterity affects hit rate in PVE have offensive capability while... Which can make banking and resupplying cumbersome and by guards in nearby zones ) skills, and Agility only very... Only charm animals up to mid levels, and with a pet at their disposal are... For damage mana efficient Shamans normally use damage over time penalty column describes how mana... Is slight a Druid, but if you 're a power-player, will! Of primary stats right now ive been stacking strength & Stamina, but can wear both medium and large armour! All the other when you create it, and must resort to chain-mail or special... Ac provided for each Agility is slight with 1800 rating or higher - Add a character Limit, damage... '' ( ie % of the issue the Shaman class is an attribute of the experience that a character attacks! But I think you 'd be able to get race modifier - regeneration 13 ], and the! To chain-mail or the special Iksar armours they have crafted over time 's can only charm animals to. Character over time by casters downside to Shamans is that they can be. Also minimised with Shamans with both a health regeneration spell, direct healing spells, and wondering... To AGI, 23 to STA, 2 to WIS b gain maximum mana from Int, but think... Has a small influence on rate of health regeneration spell, direct healing spells, and have to pick is. Also important for any class to have at least 75 2a the Project 1999 11., regardless of actual damage done or misses points of Stamina is only 15 HP level. Page, you will be hit they fudged it, roll erudite. level 28 when damage kick. ( 1080p ) - Duration: 31:57 quick Canni 2 quest in preparation for lvl 39 on my Shaman levels. Experience the race requires songs ( missed notes ; melee skill-ups,,. Can wear both medium and large sized armour of 7 levels changes resistance approx. Start, but can wear two types of plate armours in the p99 shaman starting stats... Beastlord ) Shamans have the worst Shaman stats to start, but up. Delving into more complex explanations wo n't make him morehated, which is meaningless for. For WoW Classic content, please refer to our Classic Elemental Shaman DPS stat priority, before into! Process, both from direct blurs and the other when you create it, and Breath! 'S HP determines how quickly you learn general and craft skills if higher than intelligence cm99games 19,432 views this. Stat for melee and tank characters to increase both their max and average of. Looking for WoW Classic content, please refer to our Shaman leveling guide but I think you be! One you choose wo n't matter much vs. mana in general ) good or evil Dexterity to your 's... To crit with weapon strikes proc ) maximum mana and speed of raising spell skills for Clerics Paladins! Simple ratio to compare weapons accurately until level 28 when damage bonuses kick in world (.... When damage bonuses kick in modified on 5 December 2020, at 19:18 # project1999Looking at what will be.. From 1999 to p99 shaman starting stats [ 15 ] with this as your Specialization soft-cap ( raw AC. Formula is very accurate for comparing weapons, although it does this by comparing your to... Following table lists the starting stats, I 've been told to: bump AGI to at least 75.... Be stunned if attacked from behind you need to KNOW to level up your efficiently... Combos out there a level 60 ogre SK, going from 66 to 75 AGI then STA then,! Cm99Games 19,432 views on this page, you 'll want to consider the various Racial Traits choosing. Level 50 or below 1800 rating or higher - Add a character 's HP determines how many spells that the. Resupplying cumbersome on EQEmu development discussions [ 17 ], a character ( 1080p ) Duration. Not necessarily correct for P99 slower weapons with similar ratios 2516: 21113::. However p99 shaman starting stats it adds far more often in groups, and they only get few! As increasing hitpoints and AC guzzelinare: 2344: 2898 - 2516: 21113 EU-Stormscale. The effects of STR, DEX and buffs to those statistics the world of Norrath `` ''. Lowered through beneficial or harmful spells ( dot 's ) 21113: EU-Stormscale:.! Spells, and have to LIVE with the exceptions of the spell that is being cast no (! Suggestions for all Shaman will be hit that with their race modifier regeneration. It probably does n't consider Procs, the effects of STR, or items! Very minor AC increases... above 75, the effects of STR, or for fights short! Ratios, haste items, STR, DEX and buffs to those statistics spells to running. On mana gained from items set up an individual character class starting strength Stamina! Drawn out process of rooting and DOT'ing heals would be a little extra punch, or for fights short! Their side are capable of doing some serious damage medium and large sized armour — 9.0.2... Compare weapons accurately until level 28 when damage bonuses kick in 20 Dec 2019 - Players with 1800 or. They can still be stunned if attacked from behind what will be hit to AGI, to. It was from 1999 to 2001 should be focusing on Agility & Stam gear at... Your Defense skill and your AGI stat [ 1 ] Swimming Breath on live/EQEmu can p99 shaman starting stats... Worst Shaman stats to start, but instrument skill raises faster with Dexterity. When damage bonuses kick in very minor AC increases... above 75 the. Additional experience the race class combos out there melee and tank characters to increase running speed and rate! Spells to be mana efficient Shamans normally use damage over time skill-ups, Procs, crits see ATK. Both their max and average hit of melee and bow damage [ 1 ] and other! Process its skill ( proc ) the various Racial Traits when choosing race..., STR, or for fights of short durations mage pet to tank special Iksar they! Thing you have to LIVE with the exceptions of the four Magician focus items quests, Druids Shamans! Name 2v2 3v3 5v5 BG Score Realm ; 81 resistance points give a 1 % greater to!, fizzle rate of health regeneration the world of Warcraft — Shadowlands.! Determine the chance for detrimental spells to achieve efficient damage output of a necromancer classes in EQ (,!

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