June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). each stack has individual duration. (~6x Neutral). As above, you dont generally want to use them. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). 1 mod = 5 stacks (resets at 5 stacks) Simply selecting the proper config for the occasion ~ been working well for me so far. And as of right now it would seem that other procs are better than other. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. i will make suggestions on elements depending on how this goes. 6 . Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . https://www.warframe.com/droptables Edit Preferences It is highly effective against Grineer Armor and Corpus Robotics, but suffers against Corpus shields. In this guide, we're going to give a brief look at all 15 damage types present in Warframe, how to create certain elemental combinations like Blast and Viral, and explain what each damage type does. 5p33dy_01, June 26, 2020 in Weapons. 5 r/Warframe. That really sounds like IPS needs a more thorough and fundamental rework in that case. Enemies will get tankier just by scaling health. As armor reaches infinity, damage approaches 0, with the exception of Bleed. Slash-focused loadouts tend to pair this damage type with Viral to increase Slash's bleed damage. Search within r/Warframe. are the mods that increase damage to certain enemy types worth it like expel corpus? It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. everyone knows that DE may nerf it into the ground like Gas, so why not support something that will actually be good and fairly balanced? Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. 100 Base damage, Bleed ticks for 35 each. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. If it were treated like an elemental mod*, that would be +120% on the weapon's total base damage. (ammo matters a lot more in higher level missions, but its still perfectly fine to run vigilante supplies / regular [Rifle Ammo Mutation]. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. Tm ptee kaksinkertaisesti If you're struggling to fight the Corpus in the early game, equip an Electricity mod. These elements typically come with more potent damage modifiers and status effects. Anything with more than 50% of its IPS damage as Slash should split bodies. So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. Radiation's status effect is especially useful for pacifying Ancient Healers and Eximus targets, preventing their auras from buffing their allies. 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. Option 2: Secondary stat increaseonthe IPS mods. The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). Warframe Damage Rundown (WDR) revamped for 2020 in the current damage system. 1/6 the damage it used to deal, but Bleed remains the same at 35. Vendor Sources Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. The amount of damage the element does depends on the strength of the mod and your weapon's base damage. Chains between enemies up to 3 meters from the target. Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. Armor strip and DoT damage make Heat excellent for all factions across all activities. These are the most common damage types. The aforementioned system is the highlight of the game, with players using elemental magic that reacts with each other and character switching. but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. Puncture [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. Press J to jump to the feed. Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. Slash only seems OP since it ignores armor scaling, but if armor didn't scale, it would be on the same playing field as every other damage type. While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types. Cons include low Impact and Slash damage, which makes the Warframe weapon less effective against shields and health. Log In Sign Up. Piercing Hit: +90% Puncture, +0.9 Punch-through Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. Update Infobox Data On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. This is what i was intending to mean, i just didnt indicate it with so much detail. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. 14,973 Bring some form of armor strip to maximize Viral's damage output. You rarely see Radiation used in high-level content except for status primers and niche builds. Slash as a base element is good against bare health. 1. Its status effect can stack with other slows, although most players opt to combine Cold with Toxin to create Viralone of Warframe's combined elemental damage types. So i just started playing warframe again and am still learning the new damage system. Basically; slash is strong against health (infested), impact against shields (corpus) and puncture is strong against armor (grineer). even Gas and Magnetic was ok, not as fast, but probably due to not havingarmour reduction that corrosive has. Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. Just be wary of using it against the Infested, as Toxic Ancients make nearby Infested completely immune to Toxin. Puncture vs. Impact vs. Just about every endgame build uses Viral. Stat-wise, the Tenet Livia is a fantastic melee weapon. Browse our network 9 The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. Armor and health scale with level, but Bleed is only stopped by health scaling. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). It only works on organics due to the weapon's nature. Duviri isn't just another open world - it's an entirely new way to experience Warframe. 2 mods, each procapplies 5% Hack, which deals 5% more damage for every consecutive hit. Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. (Half the damage of Puncture). normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. Special damage types like True and Void damage are usually reserved for Warframe abilities or Operators. Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. When you use a puncture weapon against an armoured target you do more damage and vice versa. Puncture In incarnon mode, this build procs Impact, Slash, Viral and Radiation giving +480% dmg after only 1-2 hits. However, the actual effects from the armor stripping are applicable for the whole squad. 2 mods, each procapplies 2% Pierce chance to deal damage that bypasses armour and shields, at 10 stacks 50% chance for your next hit and resets counter. they might was well just have level 50 enemies and be done with it, if they have damage that doesnt care about enemy level. Thanks! To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). ok, and from your experience, when does a corrosive build become useless? generally they aren't too helpful, because for whatever reason, they max out at just +60%. 1 . The bleed from slash is OP, its that simple. Charles Burgar is an expert on all things tech and gaming. This particular Warframe is known for its powerful abilities, high mobility, and versatile play style. Update 11: A new damage system was introduced along with new mods. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Melee units are unaffected by Blast's status effect. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. and if you dont have the elemental mods you need to build optimally. However the dread is a weapon with mostly slash damage but do to its high overall crit damage it is still good against all factions. . Main: Roasted chicken with roasted potatoes and green beans. If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. For example: Burston is 10 in each category. Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? Slash tiberon Grants a high burst of damage on certain enemies. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. We don't need complicated mods. If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. Updated February 10, 2022, by Charles Burgar: Creating the best loadout in Warframe will require a solid understanding of how Warframe's damage system works. Slash vs Impact vs Puncture :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. Magnetic doesn't have Slash's Bleed tics to compensate, so everyone pans it as the worst damage type that you should never touch outside of Shield Enhancement Sorties. 0 coins. Im sorry for the long post, im just trying to reply to everyone without double posting . That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. All trademarks are property of their respective owners in the US and other countries. why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. Reloads are faster while sprinting, even more so in Gauss hands. This damage disparity automatically makes certain damage types trash by comparison, especially damage types with negative modifiers against armor. flux rifle might be another one I'd consider), then it gives a significant boost. as well as just because you have one and you Impact is generally regarded as useless, as it only deals bonus damage to shields, which are significantly easier to deal with than armor. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5) General Information Type Rifle Polarity Madurai Rarity Rare Max Rank 5 Endo Required To Max 930 Credits Required To Max 44,919 Base Capacity Cost 10 Trading Tax 8,000 Introduced Update 29.10 (2021-03-19) Vendor Sources Official Drop Tables However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. Tradeable A +10% impact would do an additional 10 impact. Endgame builds seldom use Cold on its own, although some players will use this on a status primerweapons that are built around inflicting status effects and nothing elseto increase the effectiveness of Condition Overload and similar mods. Out of every elemental damage type, Blast is arguably the worst. Double Jump - Push jump twice to perform a second jump in mid-air. It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of Redeemer ). Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. Exact explanations of how each damage type works can be found below. Against a Level 100Heavy Gunner with ~6000 ferrite armor, which is 95% Damage Reduction. Icon Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. It causes enemies to flinch and recoil backwards. You lost people the second you said Slash does not bypass armor. Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. If armor didn't scale and was fixed, these numbers won't change regardless of level. Stacks multiplicatively with other armor reduction effects. Slash only seems broken because armor mechanics in this game are. Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? If all players aren't using corrosive projection then i would go with puncture so it would help out with high armor, and if everyone is using corrosive projection then go with slash, the bleed proc is nice. For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. it is the same reason people will hate my suggetion to remove the power of bleed, even though in that same suggetion, i provided a way to still bypass armour and shields with 1 status (which is what slash used to be). I just feel like I have ammo issues too much with it, but it may not be the case for you), Acceltra guide by The-Simulacrum-Warriors, galvanized scope is bad (dont work on aoe or slash + too hard and cba), if no primed ammo mutation just use normal one or vigilante supplies, can use serration as primed faction mod replacement, use rime rounds over primed cryo rounds in sp (slash dont scale with elemental so more viral proc better), if have (external) fire rate buff can take vile acceleration out for smth (see below), set sprint as toggle (and keep it toggled on ofc) for permanent reload buff, viable replacements: Serration, Bladed Rounds, Galvanized Aptitude, and Hammer Shot, most consistent: Serration (amalgam version also works well with this gun, good QoL), highest possible dps: Bladed Rounds (when stacked with primary merciless, but much weaker initially), best vs high level enemies: Galvanized Aptitude (enemies live longer so can stack more viral for more damage), best secondary replacement (if one of the above is already in build): hammer shot. Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. Polarity It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. unfortunately this right here is the problem with people. New Movie News, Movie Trailers & upcoming Movie Reviews. That's the issue. Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Single bosses like Eidolons andProfit Taker are a different story, they have pre defined levels and dont scale past that, also they are status immune, so we cant really talk about them. Increases effectiveness against enemies with Shields, especially Corpus units. Faction mods are worthwhile for consideration if you have multiple elementals and such already. TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. Learn everything about Warframe's Ash. Slash is the best IPS damage type. Consider using buffs like Rhino's Roar or play Gyre to get the most out of Electricity in difficult activities. Who really mods for duration when the target is going to be dead in 6sec or less (base bleed 6sec)?, which is why in my suggestion, there would be effectsthat bypasses armour and shields. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. Learn everything about Warframe's Ash. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. yes, anyone shouldhave been able to see that coming. you wont be sitting for so long hitting the same target. All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. New player here. This is even though Fulmin already has innate Electricity.). (1.75x damage and 75% armor ignore) Try it on Bombards and you'll see how badly Corrosive was gutted. Learning the usefulness and status effects of each element is key to making your weapons as powerful as possible. At high levels, Heavy Gunners are basically gods by comparison. 310 that is pure and simple, OVERPOWERED! Viral/Bleed remains as the best answer to armor besides Warframe abilities. Combined elements are created by applying two or more simple elements onto a weapon. (people will use vigilante armaments over this Rupture any day, its the same reason augur pact is hardly used). The go-to source for comic and superhero movie fans. 2 (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. How to leave a lasting impression on the enemy. Why is bleed important? Sourced from official drop table repository. yes it should, but it shouldnt make enemy levelredundant. Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. Use regular expel mod if no primed version as it is still a 1.3 or 1.69x multiplier. Gas is created by combining Heat and Toxin. Like my question is are one type of stat more values than other? Unique Feature: A two-handed Nikana with extended block angle. You need to be a member in order to leave a comment. - At maximum 10 stacks enemy is stunned. Explosions from the gun inflict self . Espaol - Latinoamrica (Spanish - Latin America). Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. The exceptions are: Accelerated Blast, which adds from the entire base damage. Reloads are faster while sprinting, even more so in Gauss' hands. Zetooo94 2 yr. ago Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. All stack counters should be rolling counters, e.g. Asked by It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. Option 2: Secondary stat increaseonthe IPS mods. Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. The chance is doubled if the fire rate of the weapon is BELOW two point five.These new mods synergize very well Critical Delay or Creeping Bullseye but keep in mind that the Internal Bleeding does not stack with Hunter Munitions. Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. 4x multiplier is insane (not to mention it further overpowers melee). WarFrame PvE MMO-Lite . Slash :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Full It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. impact hunter munitions will apply Hack as the 1 mod effect, 2 if you equip a second slash mod. That was what I was looking for. I feel like now its just a waste of mod space and elemental damage, plus damage, and multi shot mods are the only real options for increasing the damage on weapons (also reload speed/firing speed mods). Radiation is the result of combining Heat and Electricity. Scaling armorbreaks the balance between damage types. Puncture as a base element is good against armour. i can still effectively kill level 160 heavy gunners with 0 slash build (bo prime) and no riven. Close. The physical damage mods are only worth equipping on weapons with very high base damage in that area - so say, with the Jat Kittag, sticking a +90% impact bonus on it gets a MASSIVE boost in damage when compared to something like the Cronus. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. They are the physical elements of the game. Corrosive is created by combining Toxin and Electricity. With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. So the damage of a weapon can in a sense over ride the base status of the weapon. Related: Warframe: Galvanized Mods And Weapon Arcane Guide. Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). If you're using a weapon with high status chance, Impact can easily stunlock targets and ramp up their HP threshold for a Parazon finisher, making this a solid damage type for newcomers looking to kill tougher units. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. Why get 90% puncture with only 0.9 punch-through, when you get 30% fire rate and 1.2 punch-through with shred?. Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. Void and True damage are two unique damage types that are fairly rare. Recommended for use with weapons that have a higher Impact damage than other damage types. even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) Gallery Old appearance Patch History Update 11.0 (2013-11-20) 460k dps viral+slash crescent slicer. Puncture is generally the better damage type since it only deals less damage to shields. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. Learn how to create Viral damage, inflict bleed on enemies, and more with Warframe's various damage types. This weapon has impressively high base damage and slash damage. Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. (Doesn't help Magnetic's case when some Corpus units use Alloy armor that Bombards do.).